IMT5331

Advanced course in Game Technology

Last taught 2016

Autumn

English

Overview

8 candidates

Average grade

B

3.75

0.75

Pass rate

100%

same

Grade distribution
Average over time
Pass rate over time

About this course

Content

As the field of game technology changes quickly, the specific technologies covered will change each year.The current coverage will include:

Augmented Reality gaming

VR Gaming revolution

Mobile phone game development

Camera based interactions for gaming

EEG Brain computer interface gaming

Physics

Artificial Intelligence

Learning outcomes

At the end of the course students shallKnowledge

 Understand a range of advance gaming technologies

 Have developed a deep understanding of one area of advanced technology used in games

Skills

 Be able to describe and present the use of an advanced game technology

 Be able to discuss the ethical and social impacts of new technology in games

General competence

Have a improved ability to discuss technology and defend an opinion

Improved ability to present work to a group

Teaching methods

Forelesninger|Gruppearbeid|Nettstøttet læring|Annet

Utfyllende informasjon:

Various advanced game interfaces will be presented, and students will investigate deeply one of these interfaces. Students will also read and present journal and conference papers on advanced game technologies. These presentations may be from remote locations using video conferencing systems.