IMT5331
Advanced course in Game Technology
Last taught 2016
Autumn
English
About this course
Content
As the field of game technology changes quickly, the specific technologies covered will change each year.The current coverage will include:
Augmented Reality gaming
VR Gaming revolution
Mobile phone game development
Camera based interactions for gaming
EEG Brain computer interface gaming
Physics
Artificial Intelligence
Learning outcomes
At the end of the course students shallKnowledge
Understand a range of advance gaming technologies
Have developed a deep understanding of one area of advanced technology used in games
Skills
Be able to describe and present the use of an advanced game technology
Be able to discuss the ethical and social impacts of new technology in games
General competence
Have a improved ability to discuss technology and defend an opinion
Improved ability to present work to a group
Teaching methods
Forelesninger|Gruppearbeid|Nettstøttet læring|Annet
Utfyllende informasjon:
Various advanced game interfaces will be presented, and students will investigate deeply one of these interfaces. Students will also read and present journal and conference papers on advanced game technologies. These presentations may be from remote locations using video conferencing systems.