IMT4888

Specialisation in Game Technology

Last taught 2022

Spring

Gjøvik

English

Overview

13 candidates

Average grade

B

3.85

0.14

Pass rate

100%

same

Grade distribution
Average over time
Pass rate over time

About this course

Content

NOTE: This course is not offered at the current stage (Academic year 2022/23 onwards).

As the field of game technology changes quickly, the specific technologies covered will change each year. Past coverage has included:

  • Augmented Reality gaming
  • VR Gaming revolution
  • Mobile phone game development
  • Camera based interactions for gaming
  • EEG Brain computer interface gaming
  • Physics
  • Artificial Intelligence
  • Big data
  • Game Analytics

Learning outcomes

At the end of the course students shall have adopted the following:

Knowledge

- Understand a range of advance gaming technologies

- Have developed a deep understanding of one area of advanced technology used in games

Skills

- Be able to describe and present the use of an advanced game technology

- Be able to discuss the ethical and social impacts of new technology in games

- Be able to ask questions of research and development projects to verify results

- Be able to ask questions of researchers and other students to improve understanding of the work

General competence

- Have an improved ability to discuss technology and defend an opinion

- Improved ability to present work to a group

- Improve the quality of inquisition

Teaching methods

This course will be taught entirely by distance teaching. Thus the students will need to present themselves online in meetings and record presentations. Various advanced game interfaces will be presented, and students will investigate deeply one of these interfaces more deeply. Students will also read and present journal and conference papers on advanced game technologies.

The course will not be available Ac Year 2022/23