IDG4309
Inclusive User Experience Design
Last taught 2024
Autumn
Gjøvik
English
About this course
Content
Course content
- User Experience Foundations
- Cognitive Dimensions (e.g., attention, perception, memory, vision)
- Principles of Universal Design
- Digital Accessibility
- Accessibility Standards and Guidelines
- Empathic Modeling for Diversity (e.g., simulation, ideation, understanding of user requirements)
- Inclusive Design for All (e.g., wireframing, prototyping)
- Usability Evaluation
- Accessibility Evaluation
- Test Metrics (e.g., measurement scales, eye tracking)
Learning outcomes
The student will get knowledge and skills within the following areas:
Knowledge
- Possess advanced knowledge of user experience design, emphasizing cognitive dimensions such as attention, perception, memory, and vision
- Demonstrate specialized knowledge in a specific area within user experience, showcasing an understanding of universal design principles, digital accessibility, usability, and the relevant standards and guidelines
- Develop an in-depth comprehension of empathic modeling for diversity, including simulation, ideation, and understanding user requirements
- Gain expertise in inclusive design practices and evaluation methods for usability and accessibility
Skills
- Analyze and critically respond to user experience concerns, considering diverse end-users in developing and evaluating interactive systems
- Engage in discussions about the design requirements for user interfaces, incorporating universal design and addressing the needs of diverse end-users
- Establish connections between universal design and interaction design, applying knowledge gained in the course to practical scenarios
- Perform independent practical work in understanding inclusive user experience design
- Link inclusive design to interaction design
Overall competence
- Develop the ability to comprehend and reflect upon theories, definitions, and concepts in the interdisciplinary field of user experience design and universal design
- Contribute effectively to the enhancement of existing designs by integrating the principles of user experience, cognitive dimensions, universal design, digital accessibility, and inclusive design practices into the development and evaluation of interactive systems
Teaching methods
- Lectures
- Group work
- Homework
- Assignments related to project work
- Project work
- Writing paper
Compulsory assignments
- Oblig 1
- Oblig 2
- Oblig 3
- Oblig 4