IINI4023
eXerGaming
Sist undervist 2018
Vår og Høst
Trondheim
Engelsk
Om emnet
Faglig innhold
This course is targeting a rising challenge with the population on earth getting older. The course is focusing on both understanding the issues of health promotion, rehabilitation and aging as well on how to develop a safe and secure exergame using real time human motion capturing and motion analysis.
The course consist of five modules: Introduction, Real Time Human Motion Capturing and Motion Analysis, Safe system development and implementation, Gamification in everyday life situations and Exergaming.
Læringsmål
The student will
- Have a basic understanding of the issues of health promotion, rehabilitation and aging.
- Be aware of the general concepts and goals of exergame development.
- Have a comprehensive understanding of the mechanics of human movement.
- Be able to evaluate marker based and non-marker based real time 3D motion capturing systems, with respect to whole body and limb movements
- Be aware of risks and to perform systematic risk assessment in health care situations
- Know principles of how to design safe and secure systems for exergaming
- Be able to apply a user centred approach to the analysis of everyday situations with regard to a desired behaviour change.
- Be able to plan and design methodological and technological solutions using gamification.
Læringsformer og aktiviteter
Learning material and assignments are available as an open online course.