IE502114
Virtuelle verdener
Sist undervist 2020
Høst
Ålesund
Engelsk
Om emnet
Faglig innhold
There are three main topics:1. Virtual world concepts
Virtual worlds definitions.
Virtual worlds design: concepts, visualization.
Virtual worlds modelling.
Terrain and landscapes modelling.
Abstract maps modelling.
Agent-based modeling and swarm intelligence for virtual worlds.
2. Virtual world applications.
Virtual worlds as games.
Virtual worlds as a research tool.
Virtual worlds as a public management tool.
Virtual worlds as an industrial management tool.
Virtual worlds as an urban management planning.
Virtual for learning and training purposes.
3. Virtual worlds analysis and optimization.
Social agents influence on landscapes in evolutionary systems.
Dynamic landscapes influence on evolutionary social agents.
Relation between social swarming systems.
Læringsmål
Knowledge:
Have knowledge in advanced methods of modeling virtual worlds as ecological, industrial and urban systems.
Skills:
Have practice in programming virtual worlds in a game engine.
General competence:
Have general competence in possibilities and limitations of using a game engine for simulating virtual worlds.
Have general competence in analyzing, and optimizing virtual worlds.
Have general competence in using virtual worlds in innovation processes.
Læringsformer og aktiviteter
Lectures, student presentations, project exercises related to a research project or a case, selected by the student.
Mandatory hand-in assignments:
1-3 mandatory assignments. All the mandatory assignments have to be approved in order to get access to the exam.