IMT6231
Serious Games and Gamification
Last taught 2021
Spring
Gjøvik
English
About this course
Content
Ethical considerations of using games to change behaviour
Game interfaces
Universal design
Research methodologies for game interactions
Game telemetry
Game metrics
AI evaluation techniques for "big data" from game telemetry
Evaluation techniques for games research
Ontological and Taxonomy development
Learning outcomes
On completion of this course the students will be able to conduct research in the use of game technology in traditional academic disciplinesThe specific learning objectives are that the student should be able to:Skills
Critically appraise legal and ethical aspects of recording and storing personal data gathered in conjunction with gaming activity
Evaluate user interface design, and to conduct rigorous analysis of human-computer interactions presented by such designs
Evaluate and judge the effects of video games both in general and for specialised domains
Knowledge
Have an in-depth understanding of the psychophysiology and psychometrics underlying serious game design
Understand the range of game mechanics used in games to engage the user
Understand the effects of games on player behaviour
Identify and critically examine primary literature in the area of serious games
General Competence
Ability to understand, analysis and contribute to academics discourse.
Presentation of research in written and oral form
Communication of academic research to the general public
Teaching methods
-Lectures
-Group work
-Meeting(s)/Seminar(s)
-Distance learning: Students will be able to participate in this course using distance learning and remote collaboration tools.
Compulsory requirements: None