IE501414

Visualization 1

Last taught 2017

Autumn

English

Overview

11 candidates

Average grade

C

2.55

0.04

Pass rate

82%

1 points

Grade distribution
Average over time
Pass rate over time

About this course

Content

The student gets an introduction to computer graphics by creating a virtual world using a game engine and a 3D modeling program.The main focus will be on key concepts in computer graphics, such as:

3D modeling

Cameras

Raster and vector graphics in 2D 

Graphical primitives

3D viewing and perspective projections

Ray Tracing

Rasterization

Texturing

Colours

Lighting models

Shaders

Animation

Learning outcomes

Læringsutbytte - Kunnskap:

Central concepts in computer graphics

Methods for 3D modeling

Game engines and the way a 3D world is treated by a game engine

 

Læringsutbytte - Ferdigheter:

Be able to use a modeling program to create 3D models

Be able to apply basic techniques in computer graphics

Be able to use a game engine to create a 3D world

 

Læringsutbytte - Kompetanse:

Be able to discuss and communicate the possibilities and limitations in the field of computer graphics.

Teaching methods

Pedagogiske metoder:

Lectures, exercises, 3 mandatory project assignments.  

Obligatoriske arbeidskrav:

Three mandatory project assignments have to be handed in. All of these have to be passed in order to get access to the exam.