IE501414
Visualization 1
Last taught 2017
Autumn
English
About this course
Content
The student gets an introduction to computer graphics by creating a virtual world using a game engine and a 3D modeling program.The main focus will be on key concepts in computer graphics, such as:
3D modeling
Cameras
Raster and vector graphics in 2D
Graphical primitives
3D viewing and perspective projections
Ray Tracing
Rasterization
Texturing
Colours
Lighting models
Shaders
Animation
Learning outcomes
Læringsutbytte - Kunnskap:
Central concepts in computer graphics
Methods for 3D modeling
Game engines and the way a 3D world is treated by a game engine
Læringsutbytte - Ferdigheter:
Be able to use a modeling program to create 3D models
Be able to apply basic techniques in computer graphics
Be able to use a game engine to create a 3D world
Læringsutbytte - Kompetanse:
Be able to discuss and communicate the possibilities and limitations in the field of computer graphics.
Teaching methods
Pedagogiske metoder:
Lectures, exercises, 3 mandatory project assignments.
Obligatoriske arbeidskrav:
Three mandatory project assignments have to be handed in. All of these have to be passed in order to get access to the exam.