IDG1072
Ergonomics in Digital Media
Last taught 2020
Autumn
Gjøvik
Norwegian
About this course
Content
- Human-centered technology
- Usability principles
- Human memory and information processing
- Knowledge in the head, in the body, in the user inteface, in the world
- Metaphors and idioms
- Information structure and navigation
- Standards and guidelines in usability engineering
- The life cycle of usability engineering
- Personas
- Scenario techniques
- Rapid prototyping
- Formative-iterative usability testing
- Heuristic evaluation and expert evaluation
- Universal design
Learning outcomes
Knowledge:
- The student should know of principles and methods for designing interactive systems with a high degree of usability.
- The student should know of methods for evaluating the usability of interactive systems.
- The student should know of cognitive limitations and human factors in a usability context.
- The student should be able to use universal design principles in design projects.
Skills:
- The student should know how to use scenario and personas based methods in design projects.
- The student know how to evaluate usability using usability heuristics.
- The student know how to participate in the execution of different types of usability evaluation involving end users.
Teaching methods
Essay, lectures, group project work, formative iterative tutorials
Mandatory assignments:
One essay must be approved before attending the written exam.