IDG1060
Prototyping
Autumn
Gjøvik
Norwegian
About this course
Content
The course provides an introduction to the development of digital prototypes and testing of interactive solutions through an iterative process. Through lectures, exercises and project work, students will learn to master tools, techniques and information resources associated with the field. The students will become familiar with different evaluation methods to evaluate a prototype in the light of user needs and best practice.
Learning outcomes
After completing the course, students will have:
Knowledge about
- Key concepts in prototyping
- The role of prototyping in a design process
- Advantages and disadvantages of different prototyping techniques and tools
- Testing and evaluation as part of the design process
- Use of site maps and flow charts as part of the process of developing a digital prototype
Basic skills in
- Wireframing
- Storyboarding
- Lo-fi, (mid-fi) and hi-fi prototyping
- Relevant tools for prototyping (e.g. Figma)
General Competence
- Demonstrate the ability to reflect and think critically regarding one's own development.
- Document one's own work and reflect on personal choices and results.
Teaching methods
Compulsory activities
- Tutorials
- Deliveries
Portfolio assessment (100%), consists of:
- Idea development
- Wireframing and storyboarding
- Low-fidelity prototyping
- Hi-fidelity prototyping
- Testing and evaluation
- Documentation and reflection