DCST1008

System Development

Last taught 2022

Spring and Autumn

Trondheim

Norwegian

Overview

39 candidates

Average grade

B

3.90

0.08

Pass rate

100%

1 points

Grade distribution
Average over time
Pass rate over time

About this course

Content

This course will cover the following topics: Introduction to system development, object-oriented analysis and design, Unified Modeling Language (UML), agile development methodology, vision and requirements analysis, software architecture and design, documentation, testing, risk analysis, user participation, human-machine interaction, prototyping, user testing and project.

Learning outcomes

KNOWLEDGE The candidate must:

  • be able to explain the principles of iterative, incremental and agile software development (I)
  • have familiarized themselves with how a project is managed, documented and implemented
  • be able to account for different types of tests and test strategies
  • know the basic principles of software architecture and design
  • know the basic features of human-machine interaction
  • know the principles of universal design (E)
  • know the characteristics of professional ethics for software developers (E)
  • be able to account for privacy regulations (GDPR) (E)

SKILLS

The candidate must:

  • be able to use agile software development methods to develop an information system (I)
  • be able to model information systems using Unified Modeling Language (UML)
  • be able to define and document the information system's vision and requirements
  • be able to use requirements to design and conduct tests of the software
  • be able to use methods and tools to plan, organize and manage projects (D)
  • be able to develop software in accordance with the principles of universal design (E)

GENERAL COMPETENCE

The candidate must:

  • be able to work in accordance with recognized professional ethics for software developers (E)
  • be able to work effectively and purposefully in a team towards a common goal (E)
  • be able to share and disseminate information and knowledge with team members and clients (E)
  • have developed good writing and presentation skills in both Norwegian and English
  • have practical experience of applying programming competence in interaction with software development methods to solve real-life problems (E, I)

Teaching methods

Lectures, projects, group supervision and workshops.